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It is interesting to compare this to congested public wifi (congested internet connection behind the wifi). Or Comcast in some (many?) cases for that matter... Congestion is worse these days but when things go well bandwidth and latency are much better. UDP is also a "if there is any congestion drop this first" flag (first attempt retry via a tcp connection that is kept open but normally not used might be an interesting tactic to try these days).

With bittorent and browsers opening a zillion connections at once, a single connection can be easily swamped. For those of us using a VPN past the ISP, that means everything, but a game with a single connection is likely just as vulnerable. These days (if not using a server) having clients each send their data and what they received from everyone else to all other clients might be more likely to work.




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