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N64 had press Start to start, years before XBox was even a thing.

And yes, many/most PC ports are of very low quality. Gone are the days of PC-first Triple-A games with forgotten features like Quick-save/load, LAN-multiplayer, Map-editor, official Mod-support. These days, these ports feel like they started porting two months before release, done by two coders. All these console-ish things like messages "don't turn off your system" (yah-right), press a key to start (yup), save-points (wtf), always-on single player (...)




The N64 in turn took the start screen thing from the Super Famicom and Famicom before it.

I assume title screens are just that: title screens, and the developers want to show off. Maybe it's a legacy of arcade machines, though.


PC games never had a title screens, until the first bad console ports around 2003 came along.

Instead of a title screen, PC games used to go to the main menu directly.

Even today, some console games like GTA V don't have a title screen, but many smaller games feature a useless title screen.


My copy of Alley Cat from 1983 disagrees with you.


Tons of PC games have had title screens going way back. Ultima IV (1985) and Commander Keen (1990) spring to mind.


What about DOOM (1992)? That had a title screen of sorts.




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