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Microsoft, Sony and Nintendo didn't pull the plug 2 years after their consoles were released and screw over thousands of developers and numerous companies. The timing of Apple's decision plays a major part here.

And it has nothing to do with quality, but the ability to create a code base of high value. ie, a code base that can easily be used to serve more than just the iPhone. And for people complaining that cross platform oriented code bases just "water down" everything, not at all true when it comes to games, a major segment of mobile apps.




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