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I don't like the hunger clock.



Seconded. It's nothing more than a nuisance, but one has to constantly carve up carcasses just in case, and constantly drop rotten meat. Not fun.


Just to be clear, there are two things going on:

1. Your character gets hungry periodically and needs to be fed. I'll refer to this as the "hunger system"; I don't really have so much of a problem with it, although I wouldn't be sad to see it go either.

2. The amount of food in the game is finite. This is the hunger clock. If you take too much time in any one area, you will starve because there is no more food available; the only way to get more food is to move into a dangerous, uncleared area, and you'll need to spend that food exploring the new area. I'd like to be able to play slowly and carefully if I want to.




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