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> Interesting, what native UI system is in your opinion easier to work with than web?

I'll answer that: every single one. I haven't ever seen a GUI system more complicated than the HTML/CSS/JS mess. The problem with these is that at first glance they look easy. Doing 'hello world' in HTML is little more than actually typing 'Hello world'. They only become a mess if you try to do something reasonably complex. The end result of this is that there are many people who start out with HTML and stick with it. They simply never experienced anything different.

> Why then so many devs choose to use WebBrowser wrappers to render their desktop/mobile UIs because it's way faster and easier to develop with?

No, it's cheaper to develop with. There are many more 'web developers' out there than mobile developers and they are usually very cheap to hire. The goal of corporations is not to build the best UI or to use the best tools, it is to make the most profit. A web-UI is usually considered good-enough by the suits and web 'developers' are a dime a dozen.




Which specific ones, for example? "Every one" could cover a lot of ground and doesn't have much information content. It's doubtful you have experience in every one, and it would be useful to know which specific ones have been tried and seem better.


AWT, Swing, Cocoa/CocoaTouch, Android, GTK+, QT, VCL, SWT, XAML, XUL, J2ME Polish are the one's I've used.

If I had to write a Web application I would probably start by writing a UI toolkit from scratch based on HTML5 Canvas and just bypass the whole HTML/CSS nastiness. I've written UI toolkits from scratch before (all the way down to the text rendering engine) and even that was probably less work than trying to work around HTML's mess.




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