As someone who came from making video games and now I'm working towards getting my first board game published, I like the prototype process of board games a lot more. One reason is because it is SOOOO much faster and easier to prototype a board game than a video game.
Need to try a new mechanic? Tell your players "okay, this time, instead of doing this we will do this." And five seconds later you're trying a new mechanic. You don't have to spend hours or days rewiring a bunch of things to get it to work. Sometimes it just takes a sticker on a card and things get changed.
Need some components for your game? You don't have to create them, or search for the right thing in unity asset packs. Open up one of your existing board games that has cubes or discs or dice or meeples or whatever and you can start trying your idea out in five minutes.
It's great, and it's hard to go back to the comparatively much slower process with video games afterwards.
Video games still kick the pants off board games when it comes to ease of distribution and sales channels for small developers, though.
Need to try a new mechanic? Tell your players "okay, this time, instead of doing this we will do this." And five seconds later you're trying a new mechanic. You don't have to spend hours or days rewiring a bunch of things to get it to work. Sometimes it just takes a sticker on a card and things get changed.
Need some components for your game? You don't have to create them, or search for the right thing in unity asset packs. Open up one of your existing board games that has cubes or discs or dice or meeples or whatever and you can start trying your idea out in five minutes.
It's great, and it's hard to go back to the comparatively much slower process with video games afterwards.
Video games still kick the pants off board games when it comes to ease of distribution and sales channels for small developers, though.