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>Just look around at most javascript "performance tips". Most of them talk about how you should avoid try/catch in performant code, even though it's only one engine that doesn't optimize it, and they have talked about how they want to fix it, but just haven't

Well, if that engine is dominant or even just a 20%+ player (like V8 is), the advice still holds, whether there are 2 or 5 other engines.




That's true client-side. The push here seems to be Chakra for Node, and if Chakra is more performant for certain Node workloads, then you could see Chakra on Node being adopted on that basis alone.




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