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I get that he's being clever at the beginning by poking fun at Windows but many of the shortcuts he talks about are available in Visual Studio and it has a much saner set of defaults and initial information. Ask anyone who did XBox and PS3 development which environment they preferred :).

The reverse debugging stuff is pretty cool though.




>Ask anyone who did XBox and PS3 development which environment they preferred :)

I'm pretty sure if you asked anyone that did PS3/PS4 development they'll probably say ProDG.


I'll give you that PS3 had a better CPU profiler but ProDG was a mess compared to Visual Studio. Crashes, disconnects, problems with source maps. If I remember correctly it couldn't do data or conditional breakpoints.

Compared to VS and PIX it was night and day, although you probably already knew that from my comment.


ProDG has had support for conditional breakpoints for some time.


Really, they were both bad for PS3 debugging.


Oh man, using VS for PS3? Yeah, I bet. I was mostly talking about how it worked on X360 which is a bit better supported platform.


Windows can do reverse debugging (time traveling debugging) using Nirvana.


Unluckily time traveling debugging/Nirvana is not available to end users.




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