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Does Sega gain anything from not just releasing all the information?



They probably have contractual restrictions - agreements to help fight against unauthorized copying, or to protect the copyrights of people who create games on the system.

And in general, most console systems are a serious bundle of hacks, mostly tolerated by programmers by the sole fact that you can rely on every system to be identical.


Not to mention a lot of the information me be lost or on archives servers/backups/tapes engineers have long forgotten about.


There's zero benefit in doing anything like this.

Not to mention that all the relevant information may not exist anymore, or is in a storage facility somewhere growing mold.


Please see Hasbro, regarding release of the Atari Jaguar into the public domain: http://www.atarihq.com/news/1999/990514.html

This included the remark that Hasbro would not go after developers for discovering or bypassing the encryption key (which was discovered shortly after) to run their own software: http://allanswers.org/games/games/video-games/atari/jaguar-4...


> There's zero benefit in doing anything like this.

I don't know. Winning people's hearts? For the fun of it?


>I don't know. Winning people's hearts? For the fun of it?

That's true, but as long as they can still make money from their IP they won't (i.e. repackaging old source + game(s) into a VM for sale on Steam or next-gen consoles)

Some of the source code/etc may be licensed from a third party, which means that releasing it is treading through a legal minefield.


In cases like these I'm thankful for pirates. When an interesting project is about to die because all the stakeholders lost interest and there's too much legal mess to deal with to give it away, it's good if there's someone that steps in, ignores that legal mess altogether and simply dumps the product on-line.


What's strange is that a lot of the Sega games from this era are just missing completely. Try hunting down Skies of Arcadia (even the GC port) or anything Panzer Dragoon. They were never released in virtual consoles despite significant cult followings.


They're shovelware company now that pimps itself out to whoever will pay. Why would they care what people thing?


> Why would they care what people think?

If there is one thing I learned from internships and various jobs (I'm still a student), it's that companies pretty much always exist of people who care. If there's an opportunity to spread the name SEGA around without any downsides, good odds you could find someone in the company who's up for that.

Trouble is, you probably need to find whoever was on the original product team, or it's going to cost the company more hours than they'd find it worth.




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