It sort of looks like language developers are finally getting the point that while you can easily deal with a throughput problem by just throwing faster processors, more processors, and or memory at at it, working around long gc pauses is just pain all around.
Umm... here
https://blog.twitch.tv/gos-march-to-low-latency-gc-a6fa96f06...
It sort of looks like language developers are finally getting the point that while you can easily deal with a throughput problem by just throwing faster processors, more processors, and or memory at at it, working around long gc pauses is just pain all around.