Some are technical, some are not. But the ones around the time of major tech changes are the most interesting. For instance, when they implemented "time dilation" a few years back.
Time dilation is, and remains, the single most beautifully elegant piece of problem solving I think I've seen applied to spaghetti legacy codebase like Eve's, and saved the game from a slow descent into unplayability.
Not played for a year or two, but that's coming off the back of a 10 year eve-habit. It always makes me smile when I see it randomly mentioned on HN and suchlike.
What is also quite interesting about their platform is that they use Stackless Python for the game logic (https://community.eveonline.com/news/dev-blogs/stackless-pyt...). Their whole architecture is quite amazing for how old their tech is and what they have managed to achieve.