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I own a Vive. We are quite a few years from having HMDs where you can't see pixelation. I estimate we need a tenfold increase in density.

However, and this is something you need to try to believe, pixelation does not affect immersion. The human brain is amazing at coping with vision defects. When in a game, you absolutely forget about pixel visibility. You are just "in there".

So, it is true that you can't get detail for showing stuff in detail at 20m. It limits applications, but there's already plenty of activities that are possible now, instead of having to wait ten years.




> The human brain is amazing at coping with vision defects.

Indeed. I am a bit short-sighted (literally, not metaphorically), but I usually spend the day without my glasses. Only in lectures, I will put them on, and immediately wonder how I could cope with the blurry mess that I saw before. But it just doesn't matter when you're focusing on different things.


Yes, I was pretty immersed in Duke Nukem 3D even though you could see the pixels. I had an 800x600 emagin z800 hmd, but my brain interpolated both displays to a higher resolution


When you're in a game, yes, but I want my VR for working in a virtual desktop, and, for that, you absolutely do need all the resolution you can get.




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