I know it's in giant letters across the top, but because of "banner blindness" I missed the link to the preview build: https://forums.tigsource.com/index.php?topic=40832.msg123810... It's short but it gives you a good idea of the main mechanic and the aesthetic. Check out the settings menu to switch between multiple ways of rendering the 1-bit graphics.
Visually Werness algorithm is the best, and Pope concludes: "What Werness built is a hybrid between noise thresholding and progressive error diffusion... he's turned the algorithm inside out - instead of spreading one pixel's error to its neighbors, each pixel sucks up the error of its neighbors... this affects a diffusion of the errors. "