> Even if it means direct neural interfaces, considering that we're 20 years out using the current approach, maybe that isn't so far fetched.
To be economically viable, the tech needs to be sold to be mass-sold directly to consumers. So it needs to be mostly safe, even when it has bugs, and usable by anyone, without months of "training your interface device and brain".
Even if there was some progress with "direct neural interfaces", without a breakthrough in nanotechnology I'd be we're probably more than 20 y away from something usable outside of a hospital or a military lab that has a different cost/risk/benefit equation from the "average joe" consumer...
And you probably don't realize it, but to get that "spoofing" part right, you might have MUCH HARDER problems to solve than having a ultra-high-re ultra-low-power ultra-low-latency mobile VR set...
To be economically viable, the tech needs to be sold to be mass-sold directly to consumers. So it needs to be mostly safe, even when it has bugs, and usable by anyone, without months of "training your interface device and brain".
Even if there was some progress with "direct neural interfaces", without a breakthrough in nanotechnology I'd be we're probably more than 20 y away from something usable outside of a hospital or a military lab that has a different cost/risk/benefit equation from the "average joe" consumer...
And you probably don't realize it, but to get that "spoofing" part right, you might have MUCH HARDER problems to solve than having a ultra-high-re ultra-low-power ultra-low-latency mobile VR set...