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I really like you work.

Can you please briefly explain your working pipeline? i.e. What tool you use? Do you use 2d tools to sketch it out first? What are the materials on the voxels?




Hey! Thanks :) I don't really have a complicated pipeline. Since most of it is made for fun, as a hobby, I never really know in advance what I'm gonna do. So no first sketch on paper or 2D, I just go where my imagination takes me, directly in the voxel modeling tool.

I only use Magica Voxel, I love its intuitive controls and interface (but it's very limited in terms of max size - 126^3 voxels scenes- and no selection tools, so cube by cube).

There's no "real materials" in Magica voxel, it's only colors. But you can add some attributes to a chosen color (4 attributes available at the moment : diffuse, metal, glass, emission).

I render directly in Magica Voxel then, since the last 6 months, I started to do more and more post-production on my scenes with Adobe Lightroom (could have use Photoshop but it's easier for me on Lightroom), to work on lighting, colors, etc.

All of my work really have to be considered like concept arts (or maybe even sometimes target render) but not in-engine. There's so many cubes in my scenes that in Unity it would be very slow. But I believe we will be soon able to have that quality in-engine!




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