I interviewed at Wideload in downtown Chicago when they were owned by Disney and working on that Marvel mobile game. They were located in a floor of a building that kind of looked like a huge studio apartment. The people there were nice and it looked like a fun place to work. I only went with another company because they gave me an offer first.
But even though the company I went with instead proceeded to have a super rough year of losing multiple clients that ultimately resulted in my getting laid off, Disney had shuttered Wideload several months before that. It didn't make any sense to me, since these people were clearly talented (check out Guilty Party on the Wii, it's excellent).
And then I saw them shut down studio after studio, and it just makes them look inept in the game space, to me. Then another Disney company contacted me last year asking me to move across the country so I could work on their mobile park app. Couldn't really trust them anymore, so I passed.
But even though the company I went with instead proceeded to have a super rough year of losing multiple clients that ultimately resulted in my getting laid off, Disney had shuttered Wideload several months before that. It didn't make any sense to me, since these people were clearly talented (check out Guilty Party on the Wii, it's excellent).
And then I saw them shut down studio after studio, and it just makes them look inept in the game space, to me. Then another Disney company contacted me last year asking me to move across the country so I could work on their mobile park app. Couldn't really trust them anymore, so I passed.