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Yeah, so some js devs might need to stop overselling javascript to everyone, pretending it is the one language that people are waiting for years...Just saying.



You should try to surround yourself with developers who don't have such attitudes. I am a fan of JavaScript, I love Node.js and I will often times suggest it to newbies. But I don't pretend it's the be all/end all of languages. Just like any other language it has its strengths and weaknesses. It's up to you to decide if it's the right choice for you.


You should try to surround yourself with developers who don't have such attitudes.

The trouble is that while you can do this for yourself to some extent, you can't necessarily do it for the people you have to work with. I've worked on a project where one guy came in to do a simple database back-end for an embedded system and decided Node and its ecosystem were appropriate. He seemed to have some experience with those tools, so the rest of the team went along with his decision. A year later, there was still little useful code actually running on the required platforms. One of the other guys got fed up and wrote the basic case using C and SQLite in less than a day. That guy did have some relevant experience and had been questioning the use of Node for that project from early on, but because the Node hype was so high-profile, management hadn't known which developer to believe. This is why it's useful to have articles like the one we're discussing, where people who have actually tried a tool in real life for a significant period of time share their experiences, even if those experiences weren't quite what they'd hoped for at the start.


Sounds like this has absolutely nothing to do with the technologies and everything to do with the developers.


Yes and no.

The difficulty of getting Node itself up and running on the various platforms involved was a significant part of the problem. These weren't Linux boxes built around Xeons. It turns out that as soon as you go outside of the mainstream, the tools and documentation for building and running Node are awful compared to a lot of other languages.

The lack of standardisation and stability and the relatively poor dependency handling within the Node ecosystem were also major factors. Way too much time was spent just trying to make sure different machines really did have identical packages installed, figuring out how to pin everything down to make reproducible builds, and so on. Again, if you're happy just to shrinkwrap, npm install on your local machine, and wait if the repository is unavailable, that's one thing. However, as soon as you start talking about preserving exact configurations within 100% local build environments or building images to install on different machines, all kinds of problems crop up that have been well addressed by now within a lot of more mature language ecosystems but not so far with Node.

Another problem was that Node and its ecosystem are just so heavy overall, and this one is nothing to do with the variety of platforms in use. It's just a big runtime, and a lot of overhead because of the way libraries and dependencies are handled. This would be an issue for anyone operating with limited resources, whether it's trying to run something on a Raspberry Pi or trying to keep costs down by using the smallest possible instances of cloud-hosted virtual servers.

There did also seem to be an element of wanting to use the shiny new toys, and of stubbornly sticking with those toys for far longer than should probably have been allowed, so in that sense there were issues with the developer as well.

But there was also a willingness among the wider team to trust that developer, at least to begin with, because with Node's high profile and large ecosystem, no-one expected it to be as immature as it turned out to be as soon as you left the mainstream. For comparison, porting code written in traditional systems programming languages like C and C++ was done routinely, but even among the dynamic/scripting family, the more established server-side languages have caused far fewer problems than Node.


> The tools and documentation for building and running Node are awful compared to a lot of other languages.

Can you be more specific?

> It's just a big runtime, and a lot of overhead because of the way libraries and dependencies are handled.

Compared to what exactly? I don't see any mainstream dynamic language except Lua doing better. Ruby? Python?

If you don't need native modules (which is actually the case in a surprising number of situations) there is no build process, except making a tarball of node_modules and the project. If you do need native modules, the situation is slightly worse than C or C++, but not significantly: you generally need to build on a machine with the same architecture (Setting up cross-compilation with C isn't very easy either)

> A lot of overhead because of the way libraries and dependencies are handled.

This has some truth to it, but in my experience its overblown. Being just a little bit careful with your dependencies goes a long way.

The Raspberry Pi 2 is a speed monster for node. Plenty of RAM. Here is a basic 2012 benchmark on the Pi 1: http://guidogarcia.net/blog/2012/09/13/node-js-on-my-raspber...

On the other hand, if you want to run node on something like this: https://www.olimex.com/Products/OLinuXino/iMX233/iMX233-OLin... that will definitely be a problem. Thats about the lowest specced hardware that can (barely) run it, but 64MB RAM just isn't enough, really.

P.S. Based on what you said, I have a hunch that most of your troubles came from this module: https://github.com/mapbox/node-sqlite3 - is that right?


Can you be more specific?

Sorry, it wasn't my part of the project so I can't offer much detail. I know they never got as far as a Node build that passed the full test suite on some platforms. Many of the problems seemed to be around how floating point is handled on different types of CPU.

Compared to what exactly? I don't see any mainstream dynamic language except Lua doing better. Ruby? Python?

The total footprint for Node and supporting packages was taking up a few GB more than the equivalents for some of those other languages you mentioned. If you're working on a system where your non-volatile storage is something like a microSD card or flash chip, "a few GB" can be a huge difference.

If you do need native modules, the situation is slightly worse than C or C++, but not significantly: you generally need to build on a machine with the same architecture (Setting up cross-compilation with C isn't very easy either)

Sorry, our experience has been very different on both counts. Building on a machine with the same architecture isn't necessarily a reasonable option if you're targeting platforms that aren't general purpose computers, and at best probably means jumping through a lot of hoops and figuring out a lot of the details for yourself. In contrast, cross-compiling a language like C is straightforward and reliable, the tools for doing it are mature and well documented, and many developers who have worked in embedded systems are familiar with the techniques.

P.S. Based on what you said, I have a hunch that most of your troubles came from this module: https://github.com/mapbox/node-sqlite3 - is that right?

No. The person doing the Node version was trying to use some of the NoSQL tools, and seemed to be spending much of their time documenting and implementing things you get as standard with a SQL database. The person who wrote the C based alternative just used SQLite as a demonstration of how much easier and more robust everything could be using a different database instead.

One of the striking ironies of the project was that although in principle a dynamic language like Node doesn't need a compilation step, just the JS source, while C code has to be compiled for every target platform, the reality was that getting the C code running was dramatically easier. A well-made C library like SQLite could be installed, cross-compiled and running on all the required platforms within literally a few minutes, while Node and several major packages were so flaky that the equivalent level of real world functionality was never achieved even after several months of work. Again just for comparison, some of those other dynamic languages you mentioned were in between but much closer to the shorter end of the spectrum. The Node ecosystem, in our experience, proved to be an exceptionally bad choice for this sort of work.


I'm afraid that based on what you said, it only made it clearer that this wasn't an issue with the ecosystem but with that particular developer. I don't really see how you can extrapolate that this was the node ecosystem's fault, when you have a developer that is trying to implement SQL on top of NoSQL and pull in a gigabyte of dependencies for an embedded platform. If a C++ developer was trying to implement the app on top of MongoDB's source code, that says more about the developer then about C++ and its ecosystem.

I might concede that the node ecosystem does have a disproportionate number of people with this mindset though :)

By the way, cross-compilation is also an option, although I haven't personally tried it:

https://github.com/mapbox/node-sqlite3/issues/249

A plus would be that only native modules have to be compiled, and only once. After that its possible to set up downloading them as binary blobs.

You got me curious about the application, by the way. If you let me know what it does, it might be fun to try and implement a prototype in node (with sane dependencies and easy to deploy on a RPi)


Just to be clear in case I've given the wrong idea, my point here is not really to criticise Node in general. I'm just saying, with the benefit of hindsight of course, that it was not the ideal choice for that particular job. In particular, because of the hype around Node, I think the people making the decisions (including the developer who was working on it) honestly didn't expect that, and perhaps weren't sure how to proceed when the problems I mentioned started mounting up.

(Edit: That said, the difficulties with size, portability and dependency management in the Node ecosystem that were exposed by this particular project are more general flaws with that Node ecosystem and not specific to this particular developer.)

You got me curious about the application, by the way. If you let me know what it does, it might be fun to try and implement a prototype in node (with sane dependencies and easy to deploy on a RPi)

It really wasn't anything very complicated by database standards, just storing some settings in a central place. Those settings were a bit more complicated and inter-related in this case than you could conveniently store using something as simple as a plain text file, so a lightweight database was the next logical step. As mentioned before, it was the kind of thing where you could implement the basic infrastructure required within a few hours using more suitable tools.


Okay. I've had vastly different experience with node on ARM. Much more reasonable dependencies size then what you report (by about 2 orders of magnitude) and excellent performance from the JIT. Combined with the ability to first write dynamic code then switch to static types, as well as the memory safety, its been a lot more pleasant than working with C.

So honestly, I really can't relate to most of what you said here :)


Please keep in mind that the Raspberry Pi was only an example. We're talking about embedded here, so there are all kinds of weird and wonderful CPUs and storage systems and I/O components being used in various devices that need to run the code I'm talking about. Certainly not all of them were ARM chips. I don't know which chips caused the big problems with porting Node, nor which specific packages, so it's entirely possible that whatever you've worked on was closer to the mainstream and supported just fine.


This "I love [some language]" thing seems to be quite common in JS circles. Maybe that is part of the problem. Being in love is not good foundation for making objective decisions.


It is one of my most cherished professional goals to avoid ever working with people who think like this. The message this sends to junior devs is so backwards and wrong-headed that it defies discourse.


Why? It seems like a reasonable statement - surround yourself with people who think critically, not evangelically?


But I see your point as being precisely backwards: it's the JS crew who constantly evangelize for their way of doing things, and that way of doing things is completely inappropriate for anyone who isn't already expert.

"Choose your own tools" is advice for experts, and literally nobody else. It smacks of the cowboy attitude, and that attitude is wildly unhelpful to almost anybody doing professional work in software. Frameworks and coding standards exist for a reason: not to be unreasonable strictures, but to provide guidance and sanity in a staggeringly complex field of endeavor.

Many new devs and junior devs are flocking to the JavaScript ecosystem, and it is one of the most troubled and chaotic ecosystems in all of software right now. Anyone who is not a complete JS badass is simply not going to find Node to be even a decent choice for learning best practices pertaining to the larger world of application development. And I feel I'm stating that politely.

So: yet another JavaScript Pro tossing out the "choose your tools like a Pro" advice-morsel is part of the problem, as I see it. I don't want to work with people who toss the kids into the deep end and hope a few can learn to swim real quick. I think people deserve a helping hand and a reasonable set of expectations.

The JavaScript ecosystem has become self-parodying. Anyone who is oblivious to that fact is inherently NOT a trustworthy witness. That is not to say that the whole thing is rotten and worthless, but it IS messy as heck, and refusing to acknowledge that is a sign that one is in denial about some pretty blatant facts.


why?


Strawman.




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