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I haven't needed an IDE in Rust. The auto-generated documentation is usually good enough for all my needs. However, C++ is pretty awful without an IDE, because you can easily end up with deep object hierarchies, usually with two files per object.

It's also nice to just tab to your terminal and do `cargo run` and get your code compiled out of the box. Writing a decent makefile (or whatever else you plan to do) for C++ is comparatively quite a hassle.




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