>Is the need to bench then add an actor the only way you "allow" transfer of children between parent actors?
Currently, yes. Since this is sort of an entity component system and that actors can always create more children anytime they want, I suppose I just always assumed that actors could be "spun-up" with any sort of functionality and then deleted when not used.
Benching/Joining an actor is more for handling errors at runtime or for debugging ("If I temporarily remove this actor will it solve my issue?").
Currently, yes. Since this is sort of an entity component system and that actors can always create more children anytime they want, I suppose I just always assumed that actors could be "spun-up" with any sort of functionality and then deleted when not used.
Benching/Joining an actor is more for handling errors at runtime or for debugging ("If I temporarily remove this actor will it solve my issue?").