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Box Art Brut: The no-rules design of early computer games box art (worldwritable.com)
93 points by cpeterso on April 11, 2016 | hide | past | favorite | 11 comments



All those and no mention of the classic "Forth on the Atari: Learning by Using Forth"? http://www.globalnerdy.com/2007/09/14/reimagining-programmin...


I disagree with "no-rules design." As a kid, the one rule was that after seeing the box art, you would be thoroughly disappointed the first time the game loaded and you saw the actual graphics.


Heh, the article author seems to point out the same thing!

> And while there were no real rules yet, there was one agreed-upon convention: graphics were primitive and were never to be shown on the cover.


The best "WTF" box art I've stumbled across is for a platformer-ish thing called Extreme: http://www.worldofspectrum.org/pub/sinclair/games-inlays/e/E...

You get to play as that guy in the last level, apparently.


One of my prized posessions

http://www.proweb.co.uk/~matt/Elite.jpg

I wish I knew it was going to be prized before I didn't take care of it !


I've seen the Borg cubes, but I'm glad to see spacecraft built in the shapes of other Platonic solids.


I played "Odyssey: The Compleat Apventure" as a grade school kid. Looking back on it, I think the guy at the Pittsburgh computer store was thinking "sucker!" when my dad was checking out with it. It was done using Apple "shape tables" instead of proper sprites, so getting caught in a whirlpool would cause you to "spin" with the very flashy animation consisting of 8 frames. And the ones at 45 degrees were ~sqrt(2) times too large because of how shape table "rotation" worked. (Or didn't work)


I've taken up painting in the past few months - digging into art history some and aesthetics, as I try to understand the nature of the thing I have undertaken. It really causes me to reflect on the intertwingling of art and culture; the mentalities that produce an imaginative image and the image giving seeds to the mind.

Perhaps, these are simply images that reflect on the artist's view of what the buying society would appreciate; and thus we can infer a variety of things about the buying society.


I might need to commission a repainting of the Computer Foosball box art.


How about the 90s, when boxes came in all shapes and sizes. I loved collecting them, and conversely (as I worked retail), I loathed stocking them.


Thumbs up for the Lode Runner screens!




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