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How would this be more useful than a machine w/ 4gigs of ram and 4 cores? Most of the time the hungriest process on a personal machine is the browser, and most of the human time it uses is wire(less) bound, so even if one had the machine you describe, he'd hardly notice.



>How would this be more useful than a machine w/ 4gigs of ram and 4 cores? Most of the time the hungriest process on a personal machine is the browser, and most of the human time it uses is wire(less) bound, so even if one had the machine you describe, he'd hardly notice.

Speak for yourself. Anybody doing 3D, audio work (64 channels all loaded with 2-3 UAD plugins running native), and lots of other things will notice.

Even consumers. Advanced 3D gaming of 2030, virtual reality interactive porn, etc. Even something as humble as local speech recognition and AI processing for real time assistant.

The thing is whether we can make those cpus/tech -- not whether we can use their power when we make them.


> The thing is whether we can make those cpus/tech -- not whether we can use their power when we make them.

We use up so many natural resources in such process that it's not worth it if it is not practically useful.

> Speak for yourself.

I really don't like this imperative style. You're responding to a stranger who has not said nothing offensive in his comment.

> Anybody doing 3D, audio work (64 channels all loaded with 2-3 UAD plugins running native), and lots of other things will notice.

I said "a personal machine" in my comment. A machine which is used to browse the web, take notes, watch movies, write documents, etc. 3D and high-performance audio is not every-day, personal computer use, it's a specialised case.

> Advanced 3D gaming [...] virtual reality interactive porn [...] local speech recognition and AI processing [...]

I recall saying useful.


> I really don't like this imperative style. You're responding to a stranger who has not said nothing offensive in his comment.

You're projecting your needs on those of a complete stranger. That's going to get some folks hot under the T-shirt.

> I recall saying useful.

You know what "advanced 3D gaming" also means? It means being able to broaden one's horizons via virtual tourism (and if you think I'm reaching, go use a Vive) without paying tens of thousands of dollars t go be there in person. You know what local speech recognition and AI processing means? It means being able to do all that cool shit Google does without exposing yourself to risk.

These might not be things that are useful to you. They are useful to others. You're projecting, and you're kind of being a jerk about it, and that's why you got the response you did.

Oh, and while we're at it: 3D unambiguously and without question is "every-day personal computer use," and higher-end audio would be if people actually had the hardware for it. Everyone plays video games now. You might blurf from your very, very high horse that that's not useful, but literally tens of millions of people derive value from that right now and that number's only going to go up.

Please don't be That Guy.


I really really wouldn't answer you, but I will, not for responding to you, but for justifying a point in the face of the public.

Consumption of 3D and high-quality audio usually requires a fraction of the computing power needed for their production. Their consumption is in the scope of personal use, while their production is in the scope of specialised use.


>Consumption of 3D and high-quality audio usually requires a fraction of the computing power needed for their production. Their consumption is in the scope of personal use, while their production is in the scope of specialised use.

You have in mind 3D movies. We're talking about 3D content -- and spoken about things like 3D games, virtual reality (and VR porn), virtual tourism, interactive stuff etc.

This kind of 3D content is rendered on the client and in real time, and with high CPU (well, GPU) needs, down to absolutely demanding the more realistic you make it.


CPU too. Check out the requirements for tracking-based systems like the HTC Vive.


>We use up so many natural resources in such process that it's not worth it if it is not practically useful.

We already have 128 core cpus -- it's not something out of science fiction. It's just that we don't have them for the average consumer.

Besides, one could say the same about today's 4 and 8 cores back in 2000.

>I really don't like this imperative style. You're responding to a stranger who has not said nothing offensive in his comment.

And "speak for yourself" is offensive, how? The message was while this might hold true to you it's not the general case.

>I said "a personal machine" in my comment. A machine which is used to browse the web, take notes, watch movies, write documents, etc. 3D and high-performance audio is not every-day, personal computer use, it's a specialised case.

And yet it's done on general purpose, personal machines.

And not just by high end studio engineers either (although most recording studios I've been to also use consumer PCs, nothing special there either, usually just more expensive cases and fans to be silent): millions of people recording themselves and their band do DAW/audio work that uses high end audio CPUs, and can leverage more power.

Even more millions do video editing, and soon every consumer camera will have 4K on it (already the most popular phones do).

This is not the era of Boomers and Gen X, where such things were uncommon. Video, Photography and Music as hobbies have exploded in an era when everybody can self-publish on YouTube, Bandcamp etc, and younger kids are growing up with those things all around them.

And all those people do it on their personal machines. Not some special workstation, and not at work.

So to define use of computers as "web, take notes, watch movies, write documents" is too 1999.

And while the more expensive CPU/GPU wise stuff (video, audio work) are not as widespread as passive consumption, I'll give you that (but nowhere near to fringe activities), the argument breaks with stuff like 3D games -- which a large majority under 30 play regularly, and a huge chunk of under 20 religiously update CPUs and game consoles to get the highest and greatest.

>> Advanced 3D gaming [...] virtual reality interactive porn [...] local speech recognition and AI processing [...] >I recall saying useful

What one doesn't have a use for doesn't make it useless. I mentioned some very popular stuff -- speech recognition and AI assistants like Cortana and co are used by hundreds of millions, 3D gaming is done by billions.

You're general response is close to the "no true scotchman". When one replies with stuff we could use that CPU power for, some are not really "personal", the others are not really "useful", etc.


I didn't say that. I just responded to the comment about having PB of data as the norm. You cannot handle such scale without adequate processing power and intermediate RAM.

By the way, I'm writing this on a core 2 duo, which is my main computer. So trust having 4 cores already looks like overkill to me :)


Agreed. Actually I sport a Core 2 Duo too (Asus X51RL, "15.4 inches Widescreen Gateway to the World of Entertainment" https://www.asus.com/Notebooks/X51RL/) :)

4/8 cores is useful if one does a lot of things with VMs, but above that it's mostly either a server or an auction.


For desktop usage, excluding advanced media creation, the only thing a 2006 processor lacks is a decent GPU to delegate rendering stuff.


My browser alone uses more than 4GB


I'm not sure that's a bad problem, as long as your OS (and your browser) reallocate memory efficiently when required. There's no need to treat RAM like your hard drive, and keep a certain amount free all of the time.

Also, your browser won't use 4GB of RAM if that's all you have.


Not if you use dillo.


And how is that relevant, given that less than 0.1% use it, or wish to use it?


Sorry, only kidding.


Don't underestimate javascript bloat.


I don't underestimate javascript bloat, I blast it with a no-js browser (xombrero).


Already there are some games that are using upwards of 10gb of RAM (potentially). More and more games are shipping either as 64bit strongly preferred or even 64bit only.


Look at how many threads your browser is using and this at a time when very few sites are using web workers.




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