>and now you think that limiting expressive freedoms is a good idea just so copyright infringement doesn't happen?
I don't know why you think I said this. What I said is that games with little replayability will be easily watched instead of played. And when games are easily watched instead of played they will not make as much money for the obvious reason. As such, if you want to make a successful game and have a successful business making games, you either figure out a way to work with Let's Players so that you make money from views (or ban Let's Players from playing your game), or you make a game that provides additional value when it is played on top of being watched, such as a game with high replayability like roguelites, for instance.
I'm not saying that those games shouldn't exist, I'm just saying that you have market disadvantages if you choose to go that way, both because a lot of people don't think those games are actually games and because of the Let's Player effect. And yes, you can point to Firewatch or Gone Home but in my opinion those games are outliers boosted/distorted by media outlets that like those types of games or by studios that spend a lot of money on marketing. If you're not willing to do the homework (i.e. spend a lot of money on marketing) then you shouldn't expect a game like this to be a success because I don't think the market is there at all. Whereas for a game more focused on gameplay the market is obviously there.
I don't know why you think I said this. What I said is that games with little replayability will be easily watched instead of played. And when games are easily watched instead of played they will not make as much money for the obvious reason. As such, if you want to make a successful game and have a successful business making games, you either figure out a way to work with Let's Players so that you make money from views (or ban Let's Players from playing your game), or you make a game that provides additional value when it is played on top of being watched, such as a game with high replayability like roguelites, for instance.
I'm not saying that those games shouldn't exist, I'm just saying that you have market disadvantages if you choose to go that way, both because a lot of people don't think those games are actually games and because of the Let's Player effect. And yes, you can point to Firewatch or Gone Home but in my opinion those games are outliers boosted/distorted by media outlets that like those types of games or by studios that spend a lot of money on marketing. If you're not willing to do the homework (i.e. spend a lot of money on marketing) then you shouldn't expect a game like this to be a success because I don't think the market is there at all. Whereas for a game more focused on gameplay the market is obviously there.