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I totally agree that a different business model with low-priced devices might be needed for consumer gamer VR to take off any time soon.

That said, I wouldn't be surprised if we saw adoption of expensive VR/AR devices for industrial/enterprise applications in a much bigger way long before consumer stuff takes off. In a lot of ways gaming us a bad place to introduce VR - immersion doesn't necessarily make for a "better" gaming experience once the novelty fades, motion and speed and high quality graphics are hard to deal with, and buyers are fairly price-sensitive. 3D printing is doing relatively well in industrial usage, despite the consumer hype having faded.




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