Hacker News new | past | comments | ask | show | jobs | submit login

There's even a third layer -- engines like UE4 or Unity or libraries like SceneKit. There are so many steps to setting up shaders and lights that it's handy to have something that can intelligently handle all the moving parts -- like juggling the limited per-pixel lights with vertex lights, for example.



How can a third party commercial 3D engine be a layer to writing your own 3D engine?


I imagine maybe by not providing all the pieces one might need in certain types of rendering algorithms.

Just a guess.




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: