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The gist: not only do people build mental models to interact with the world, but they also derive such models from the world, and the model becomes a person's understanding of the world's inner workings, and it's complexity. And this is where design in general, industrial design in particular, and UI design in the very particular comes in.



This seems like a rediscovery of Norman's writings on mental models:

http://www.interaction-design.org/encyclopedia/mental_models...




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