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There was an interview with Jonathan Blow several years ago in Game Informer, close to when Braid came out. Blow said he'll never explain publicly what the game meant to him so people could have their own explanations not be overshadowed by his authorial intent.

He also said he responded to people who emailed him their interpretation. At the time of the interview only one person correctly guessed Blow's own interpretation.

I can't even imagine what the real answer could be.




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