While this is technically true, I really think it gives people the wrong impression. The colored mazes are the universal UI widget but many of them are switchboards that control the environment in the game in ways typical to 3d puzzlers (turning on lights, moving platforms, aligning objects.)
Many of the puzzles are the sort of abstract logic puzzles you'd see in an IQ test or mobile game, but most of them revolve around paying close attention to your environment and seeing it in different ways. I'd love to describe a few of them, but wouldn't want to spoil the moments of euphoria from noticing them yourself.
It's unfortunate that the game starts with some of the more abstract ones, because the real joy lies elsewhere in the game, but I would say that if you don't enjoy an abstract intellectual challenge you probably won't enjoy it.
While this is technically true, I really think it gives people the wrong impression. The colored mazes are the universal UI widget but many of them are switchboards that control the environment in the game in ways typical to 3d puzzlers (turning on lights, moving platforms, aligning objects.)
Many of the puzzles are the sort of abstract logic puzzles you'd see in an IQ test or mobile game, but most of them revolve around paying close attention to your environment and seeing it in different ways. I'd love to describe a few of them, but wouldn't want to spoil the moments of euphoria from noticing them yourself.
It's unfortunate that the game starts with some of the more abstract ones, because the real joy lies elsewhere in the game, but I would say that if you don't enjoy an abstract intellectual challenge you probably won't enjoy it.