Yeah, it's easy to grow from nothing as the saying goes ;)
Depending on region and target audience, Macs show up between 1.5% and 3.5% of total player base in tracking (see Steam and Unity hardware surveys, and I also see those numbers in our own games), and these have been the same for 10 years. For comparison, Linux is between 0.5% and 1.0%. Most Macs are laptops with Intel GPU which are simply too weak for most current games. The Mac OpenGL drivers have a legendary reputation for being crap since they are controlled by Apple, not the GPU makers (although, native Intel GL drivers are not much better). Sometimes the reason is simply that the additional required customers support for Mac costs money and thus the development effort can't be justified.
I'm a daily Mac user and like it pretty much, but for games I also have a proper PC, attached to the TV. Most games I play there would run at most with 5fps on my MacBookPro.
Depending on region and target audience, Macs show up between 1.5% and 3.5% of total player base in tracking (see Steam and Unity hardware surveys, and I also see those numbers in our own games), and these have been the same for 10 years. For comparison, Linux is between 0.5% and 1.0%. Most Macs are laptops with Intel GPU which are simply too weak for most current games. The Mac OpenGL drivers have a legendary reputation for being crap since they are controlled by Apple, not the GPU makers (although, native Intel GL drivers are not much better). Sometimes the reason is simply that the additional required customers support for Mac costs money and thus the development effort can't be justified.
I'm a daily Mac user and like it pretty much, but for games I also have a proper PC, attached to the TV. Most games I play there would run at most with 5fps on my MacBookPro.