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>Take a look at the games made in Unity. Plenty of AAA or close to AAA games. Cities Skylines, Firewatch, Ori and the Blind Forest, Pollen, Endless Legend.

I think we may have differing standards. I've only played one of those, Ori, and it had massive problems with long frames. Like, often, and sometimes even half a second long pauses during normal gameplay. I don't know if Unity is to blame for that, but that game is not a good argument in favor of it at least.




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