A while back it occurred to me that its easy to combine distance-estimated (DE) fractal rendering with conventional 3D models.
Imagine how cool it would be flying around this kind of alien-city-scape in real-time in your browser, shooting at monsters!
I found that right now, only simple tunnels render at good-enough speed to be combined with classic 3D models and DE-based collision detection. My Ludum Dare game entry based on it:
These are really beautiful. Has anyone here ever delved into creating fractals with the various tools that are out there?
I don't have a strong math background, but I've always thought these things are wonderful. I'd be interested in creating my own, but I don't really know where to start (I don't want to learn the math, or write a renderer; I don't have the time).
Beautiful. Ah, the cities we wish we would have :).
I wonder though what's the state of the art for generating real-looking Western cities - i.e. the unplanned mess we live in. Some fractal base and then random outgrowths maybe?
Oh this is beautiful, nice work. Many (wow 12 already) years ago I did something related with iterated function systems and custom code. It was extremely tedious however, and used POV-Ray as renderer:
A while back it occurred to me that its easy to combine distance-estimated (DE) fractal rendering with conventional 3D models.
Imagine how cool it would be flying around this kind of alien-city-scape in real-time in your browser, shooting at monsters!
I found that right now, only simple tunnels render at good-enough speed to be combined with classic 3D models and DE-based collision detection. My Ludum Dare game entry based on it:
http://williame.github.io/LD/33/index.html
The future will bring fast-enough fractal rendering! :D
EDIT to add: well worth looking at: http://www.shadertoy.com and http://www.fractalforums.com/images-showcase-(rate-my-fracta...