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The iPhone app came years after the free and open source desktop one; the boat had long since sailed on charging on the desktop. The Android one is unofficial.

I recall reading that because they didn't make the app friendly to casual newcomers, they didn't pick too low a price-point that would attract them and their support load.

That said, complaining about an app's price on HN is pretty disappointing. Though they might have found more success with a recurring/IAP approach that makes payments more palatable.

Seems development has largely stalled on the iPhone app though.




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