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> (from the article) [...] It did unquestionably require more time to code in lots of low-level functionalities that were simply missing from Android's SDK — and even after all that work, the end result was still far from ideal.

That being said, it's not clear whether the improved latency on newer platforms can be achieve without using Android NDK. I haven't used it, but I know Android 4.0+ supports OpenSL through NDK, and I'm guessing that if you want low latency you need OpenSL. By skimming through the docs, it looks like that's the case, isn't that so? http://source.android.com/devices/audio/latency_app.html

So, maybe it does solve the latency issue, and I would gladly use NDK because I like C++ stuff, but I think most developers wouldn't want to do it.




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