Since the game doesn't show you the effect of "wrong" answers, you're left haphazardly guessing answers until one is correct, instead of incrementally learning by exploring.
Game designers, take note: design open-world games that let the player explore the controls, instead of simply refusing all unwanted actions.
The game does (should) show you the wrong answers. And if a level requires multiple properties, you can add one at a time and check them incrementally clicking the "Submit" button.
Game designers, take note: design open-world games that let the player explore the controls, instead of simply refusing all unwanted actions.