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In real life or in the scene? If you use this one you can row with WASD: http://labs.gooengine.com/pearl-boy/



Just found out. I feel silly. Noticed there is no collision detection with the boxes though.


Yep, no collisions. The demo was made some 2-3 years ago and it surfaced here on HN yesterday for some reason. Back then we didn't have physics support in the Goo Engine. Now we have Cannon.js fully integrated into it (in fact the creator of Cannon.js works with us and has been tweaking it to work well with Goo Create and the Goo Engine).




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