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gregschlom
on Nov 29, 2015
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WebGL water scene
A way to fix this would be to render the boat and the water separately then merge the two images, but that feature may not be available on the engine that they're using for this simulation (goocreate.com)
astn
on Nov 29, 2015
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This could be done much simplier by masking the boat with stencil buffer.
hccampos
on Nov 29, 2015
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Should not be hard to do at all. The engine is open source on github btw:
https://github.com/GooTechnologies/goojs
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