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I love 0 A.D.! The only issue I have ran into is it slows down so much that it is basically unplayable with more than 4 players or so (or a few AI players). I've been meaning to jump in for awhile and help improve things.



I don't know what it's like now, but when I used to work on it we badly needed a new short-range pathfinder design. That and the range manager would pretty much just die once there was a significant number of units.


Yeah, that was the most talked about need when I was working on the project too. The release notes for Alpha 19 say there's a new Pathfinder.


The changelist make it sound rather underwhelming, but this release contains almost three years of work on a new pathfinder.


Did it just replace the long-range pathfinder with Philip's JPS one or did you replace the short-range one also?


Just the long-range one in this release[1], but the short-range replacement is targeted for the next[2].

[1] http://trac.wildfiregames.com/ticket/1756 [2] http://trac.wildfiregames.com/ticket/1942


Yay, so catapults and ships don't get stuck on each other anymore? Yay, I might have to get back into it (except I have a 'real job' and side projects etc now...).

Is the multiplayer turn length still really long? (500ms IIRC)


The video on the linked page mentions, "New unit path finder. Improved performance"




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