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FWIW, the C10K Problem page (http://www.kegel.com/c10k.html) compares various approaches to handling tens of thousands of simultaneous clients. It's from 2006, but is a good overview of well-understood techniques.

Also, some observations on server design from Jeff Darcy (http://pl.atyp.us/content/tech/servers.html).




Argh... was just googling to find that link when you posted it. But yeah: this is the first attempt in the modern world to sit down and come up with a real guide to high performance I/O. Most of it is still relevant, though it was written before scary parallel SMP became common (8-way is routine for a server these days).


Yeah. If you have any other links, please share. It wasn't too long ago when people were excited about fork-for-each-connection servers, though at least half of it was "OMG Unix system calls from Ruby" from people who probably don't know C. (That "* is Unix" meme.)

Simpler approaches are good enough sometimes, though. There are plenty of services that won't ever need to handle more than a couple simultaneous connections, and that way you don't need to bother with asynchronous IO.


Thanks to you and ajross, this really helps.




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