> I would not use this technique for anything but aestetics.
I agree Loop-Blinn produces better results, and I would like to see it implemented in WebGL, but it adds a great deal of complexity and tightly couples the code with the rendering engine (eg: ThreeJS, stackgl).
I agree Loop-Blinn produces better results, and I would like to see it implemented in WebGL, but it adds a great deal of complexity and tightly couples the code with the rendering engine (eg: ThreeJS, stackgl).
The curve approximation is done here:
https://github.com/mattdesl/adaptive-bezier-curve