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It's so shitty how the Raspberry Pi has been able to do the same technical things as this for almost 3 years now with complete freedom and ease of use, but the only thing stopping it was DRM. Now this non-innovative POS is probably going to overtake it simply because Apple can cut a deal :/



As a developer, I wish that were true. I bought a Raspberry Pi, and just opening a window with OpenGL in it was frustrating beyond belief. You can apt-get install SDL2, but like most packages it hasn't been adapted to the Pi and won't work with GLES. So you have to build it from source. And even then I couldn't figure out how to stop keyboard input from my SDL window from leaking into the terminal that started the game. And so on... I ended up giving the Pi away. And that was ~a full year after it came out, I never buy things on launch day.

In Xcode, it takes something between 5 and 10 clicks to create a working project for OS X or iOS (with OpenGL or whatever framework you want to use).

The developer experience is a big part of what makes the Apple TV what it is. I'm not saying it's perfect - I can't believe the App Store doesn't allow for time trials yet - but it's really, really easy to beat the developer experience for any other living room device.


How many cores does a Pi have? What's it's clock rate? How many and what type of GPUs does it have and what's their performance? Is it 64 bit? What controllers does it provide? What's the voice command system? What are it's versions of Metal, UI Kit, Cloud Kit? What's the software distribution mechanism? Sorry, but this isn't Slashdot.




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