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> If shopkeepers buy and sell armor, for example, it makes no sense for them to refuse to buy legendary armor.

The game does (to an extent) give shopkeepers a limited pool of money to "buy" from you with. You could address this by making 'normal' shopkeepers buy things up to what they can afford. The game could indicate this limit clearly.

"Special" (artisan/expert) shopkeepers in city (who may have more money) could buy things for 'more', but obviously those shopkeepers (in a world like The Witcher's) are few and far apart.

This means that you have the option of "quick, cheap reward now" or "slower, bigger reward" later when you need to sell things.

Obviously not a perfect solution (what is?).

I definitely felt way too "rich" early on and discarded a lot of artifact items that were useless. Dynamically scaling items would go a long way towards solving that problem too.




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