| | Constants, Constraints and Conditions [Game Rules] (2011) (whatgamesare.com) |
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2 points by fro0116 on Oct 10, 2017 | past
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| | 2013: The Year of the Microconsole? (whatgamesare.com) |
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2 points by bane on Jan 8, 2013 | past
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| | Nobody Loves A Beggar [Marketing Stories] (whatgamesare.com) |
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2 points by adam1davis on Nov 19, 2012 | past
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| | The Free-To-Play Triangle [Game Economics] (whatgamesare.com) |
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1 point by rrbrambley on Oct 25, 2012 | past
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| | Are You Crowd-Ready? (Meaning Kickstarter-ready) (whatgamesare.com) |
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1 point by tadhgk on Oct 22, 2012 | past
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| | Freemium Is Not Shareware 2.0 (whatgamesare.com) |
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2 points by flyosity on Aug 21, 2012 | past
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| | The Bingo Event Horizon (whatgamesare.com) |
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1 point by ahi on Aug 16, 2012 | past
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| | Zyngapocalypse Now (And What Comes Next?) (whatgamesare.com) |
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7 points by rampr on July 31, 2012 | past
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| | Nobody Needs FarmVille 2, Zynga (whatgamesare.com) |
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1 point by tadhgk on June 27, 2012 | past
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| | Everything-For-Everyone? [Xbox 720]: About those leaked slides (whatgamesare.com) |
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1 point by tadhgk on June 16, 2012 | past
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| | Why I Don't Like Metro [Microsoft] - What Games Are (whatgamesare.com) |
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3 points by tadhgk on Jan 23, 2012 | past | 1 comment
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| | Why Pro-Amateurs Are The Future - What Games Are (whatgamesare.com) |
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1 point by tadhgk on Jan 18, 2012 | past
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| | The Four Lenses of Game Making (whatgamesare.com) |
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2 points by tadhgk on Dec 21, 2011 | past
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| | Tolstoy, Art, Divided Brains and Roleplaying Games (whatgamesare.com) |
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2 points by tadhgk on Nov 17, 2011 | past
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| | 100,000 Players for 60 Days [Traction] (whatgamesare.com) |
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1 point by tadhgk on Nov 16, 2011 | past
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| | Why do indie games often have weird controls? (whatgamesare.com) |
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2 points by tadhgk on Sept 26, 2011 | past
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| | Why Investing in Games is Paradoxical #gamedev (whatgamesare.com) |
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1 point by tadhgk on Sept 23, 2011 | past
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| | Fun: Simple to Explain, Hard to Accept #gamedev (whatgamesare.com) |
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1 point by tadhgk on Sept 21, 2011 | past
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| | You Need a Niche. Niches are where greatness begins. #gamedev (whatgamesare.com) |
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2 points by tadhgk on Sept 20, 2011 | past
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| | Has Windows 8 killed web games by not supporting plugins? (whatgamesare.com) |
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2 points by tadhgk on Sept 16, 2011 | past | 3 comments
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| | The Next Wave: Local Games? #gamedev (whatgamesare.com) |
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1 point by tadhgk on Sept 15, 2011 | past
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| | The new Syndicate is an FPS. Is that what fans really want? (whatgamesare.com) |
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1 point by tadhgk on Sept 12, 2011 | past
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| | How to use permission marketing for game development and publishing. (whatgamesare.com) |
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1 point by tadhgk on Sept 8, 2011 | past
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| | Adventure Games Deserved to Die (whatgamesare.com) |
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7 points by tadhgk on Sept 6, 2011 | past | 7 comments
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| | Belief Engines [Thauma] #gamedev (whatgamesare.com) |
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1 point by tadhgk on Sept 4, 2011 | past
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| | The PC's Future is Delightfully Complicated (whatgamesare.com) |
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1 point by tadhgk on Sept 2, 2011 | past
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| | Is a Post-Programming Age Possible? (whatgamesare.com) |
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1 point by tadhgk on Aug 31, 2011 | past
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| | Your games go unfinished because you’re building the wrong games. (whatgamesare.com) |
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1 point by tadhgk on Aug 30, 2011 | past
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| | What makes a game world different from a virtual world or a simulator? Motion. (whatgamesare.com) |
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1 point by tadhgk on Aug 26, 2011 | past
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| | Do Your Players Know Their Role? (gamedev) (whatgamesare.com) |
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2 points by tadhgk on Aug 19, 2011 | past
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More |