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| | What content makes up an Android Game? (mainroach.blogspot.com) | |
1 point by docluv on March 12, 2014 | past
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| | How to process your data so it compresses better (mainroach.blogspot.com) | |
1 point by duhroach on Aug 28, 2013 | past
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| | Is it possible to organize CSS blocks so the file GZIP's better? (mainroach.blogspot.com) | |
2 points by duhroach on Aug 6, 2013 | past
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| | Would a Binary CSS format reduce page load times? (mainroach.blogspot.com) | |
1 point by duhroach on July 30, 2013 | past | 1 comment
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| | Faster App Performance with 5 Simple Algorithms (mainroach.blogspot.com) | |
2 points by duhroach on April 23, 2013 | past
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| | Game Dev 101 - Iteration : the only true way to make a successful game (mainroach.blogspot.com) | |
1 point by duhroach on Nov 26, 2012 | past
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| | Costs of a cloud gaming backend (mainroach.blogspot.com) | |
1 point by duhroach on Nov 12, 2012 | past
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| | Accelerated HTML5 canvas picking (mainroach.blogspot.com) | |
3 points by kinlan on Nov 6, 2012 | past
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| | HTML5 canvas: Simple per-pixel image picking (mainroach.blogspot.com) | |
3 points by tantalor on Oct 30, 2012 | past
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| | Porting to Native Client with Visual Studio (mainroach.blogspot.com) | |
1 point by kinlan on May 3, 2012 | past
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