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Graphical effects in Duke Nukem 1 and 2, part 1
(
lethalguitar.wordpress.com
)
28 points
by
drakerossman
80 days ago
|
past
Graphical effects in Duke Nukem 1 and 2, part 1
(
lethalguitar.wordpress.com
)
7 points
by
jandeboevrie
80 days ago
|
past
|
1 comment
Full Duke Nukem II source code recreated
(
lethalguitar.wordpress.com
)
1 point
by
thunderbong
8 months ago
|
past
Full Duke Nukem II source code recreated (2022)
(
lethalguitar.wordpress.com
)
1 point
by
mariuz
8 months ago
|
past
|
1 comment
Re-implementing an old DOS game in C++ 17 (2019)
(
lethalguitar.wordpress.com
)
54 points
by
throwup238
8 months ago
|
past
|
4 comments
How Duke Nukem II’s parallax scrolling worked
(
lethalguitar.wordpress.com
)
250 points
by
bpierre
on July 15, 2022
|
past
|
66 comments
Re-implementing an old DOS game in C++ 17 (2019)
(
lethalguitar.wordpress.com
)
198 points
by
mariuz
on April 15, 2022
|
past
|
25 comments
RAII with C Libraries
(
lethalguitar.wordpress.com
)
1 point
by
ingve
on April 23, 2021
|
past
Optimizing RigelEngine’s OpenGL Rendering for the Raspberry Pi
(
lethalguitar.wordpress.com
)
40 points
by
ingve
on April 22, 2021
|
past
|
7 comments
Challenges in adding widescreen mode to Duke Nukem II clone
(
lethalguitar.wordpress.com
)
1 point
by
desi_ninja
on Dec 30, 2019
|
past
Re-implementing an old DOS game in C++ 17
(
lethalguitar.wordpress.com
)
53 points
by
ingve
on May 29, 2019
|
past
|
23 comments
A technique for using automatic memory management (RAII) with C libraries
(
lethalguitar.wordpress.com
)
2 points
by
ingve
on Oct 24, 2017
|
past
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