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Graphical effects in Duke Nukem 1 and 2, part 1 (lethalguitar.wordpress.com)
28 points by drakerossman 80 days ago | past
Graphical effects in Duke Nukem 1 and 2, part 1 (lethalguitar.wordpress.com)
7 points by jandeboevrie 80 days ago | past | 1 comment
Full Duke Nukem II source code recreated (lethalguitar.wordpress.com)
1 point by thunderbong 8 months ago | past
Full Duke Nukem II source code recreated (2022) (lethalguitar.wordpress.com)
1 point by mariuz 8 months ago | past | 1 comment
Re-implementing an old DOS game in C++ 17 (2019) (lethalguitar.wordpress.com)
54 points by throwup238 8 months ago | past | 4 comments
How Duke Nukem II’s parallax scrolling worked (lethalguitar.wordpress.com)
250 points by bpierre on July 15, 2022 | past | 66 comments
Re-implementing an old DOS game in C++ 17 (2019) (lethalguitar.wordpress.com)
198 points by mariuz on April 15, 2022 | past | 25 comments
RAII with C Libraries (lethalguitar.wordpress.com)
1 point by ingve on April 23, 2021 | past
Optimizing RigelEngine’s OpenGL Rendering for the Raspberry Pi (lethalguitar.wordpress.com)
40 points by ingve on April 22, 2021 | past | 7 comments
Challenges in adding widescreen mode to Duke Nukem II clone (lethalguitar.wordpress.com)
1 point by desi_ninja on Dec 30, 2019 | past
Re-implementing an old DOS game in C++ 17 (lethalguitar.wordpress.com)
53 points by ingve on May 29, 2019 | past | 23 comments
A technique for using automatic memory management (RAII) with C libraries (lethalguitar.wordpress.com)
2 points by ingve on Oct 24, 2017 | past

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