| | Let’s Close the [DirectX 12] Buffer Zoo (joshbarczak.com) |
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1 point by obl on June 28, 2019 | past
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| | Why Geometry Shaders Are Slow (Unless You’re Intel) (2015) (joshbarczak.com) |
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1 point by panic on March 21, 2017 | past
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| | Let’s Close the Buffer Zoo (joshbarczak.com) |
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34 points by dsr12 on Dec 31, 2016 | past | 4 comments
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| | A Quick Study on Tokenizing (joshbarczak.com) |
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4 points by CraneWorm on Nov 17, 2016 | past
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| | GPU Ray Tracing the Wrong Way (joshbarczak.com) |
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134 points by ingve on Sept 4, 2016 | past | 11 comments
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| | SPMD Is Not Intel’s Cup of Tea (joshbarczak.com) |
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89 points by panic on April 12, 2016 | past | 25 comments
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| | A Quick Study on Tokenizing (joshbarczak.com) |
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20 points by ingve on Jan 27, 2016 | past | 2 comments
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| | You Compiled This, Driver – Trust Me (joshbarczak.com) |
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108 points by ingve on Jan 23, 2016 | past | 16 comments
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| | Stop Misquoting Donald Knuth (joshbarczak.com) |
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131 points by franzb on April 29, 2015 | past | 54 comments
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| | Why Geometry Shaders Are Slow (Unless You’re Intel) (joshbarczak.com) |
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99 points by mxfh on March 18, 2015 | past | 8 comments
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| | Fine, I’ll Go Build My Own Disassembler, with BlackJack (joshbarczak.com) |
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89 points by nkurz on Feb 15, 2015 | past | 4 comments
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| | Considering performance in the small is not “premature optimization” (joshbarczak.com) |
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120 points by mef on Jan 2, 2015 | past | 68 comments
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| | Bits and Kibbles (joshbarczak.com) |
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2 points by rinesh on Aug 30, 2014 | past
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| | OpenGL Is Broken (joshbarczak.com) |
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156 points by watermel0n on May 30, 2014 | past | 124 comments
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