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How to Make a Roguelike (2018) (gridsagegames.com)
2 points by todsacerdoti on Oct 24, 2022 | past | 1 comment
Rexpaint: ASCII Art Editor (gridsagegames.com)
2 points by pajtai on Sept 17, 2022 | past
Iterative UI Design – Cogmind / Grid Sage Games (gridsagegames.com)
3 points by iamwil on May 22, 2021 | past
Developing Multitile Creatures in Roguelikes (gridsagegames.com)
142 points by todsacerdoti on Oct 19, 2020 | past | 30 comments
Mapgen: Tunneling Algorithm (2014) (gridsagegames.com)
1 point by todsacerdoti on Aug 28, 2020 | past
Sorry macOS users, but Apple has gone too far for some of us devs (gridsagegames.com)
142 points by samcat116 on Sept 29, 2019 | past | 114 comments
Level Design and Shaping a Roguelike Experience (gridsagegames.com)
140 points by tiniuclx on June 15, 2019 | past | 20 comments
Level Design and Shaping a Roguelike Experience (gridsagegames.com)
1 point by tiniuclx on Feb 19, 2019 | past | 1 comment
REXPaint: Powerful, User-Friendly ASCII Art Editor (gridsagegames.com)
208 points by subbz on Dec 10, 2018 | past | 26 comments
(2014) Procedural Map Generation (gridsagegames.com)
1 point by golergka on May 15, 2018 | past
Working with Seeds (gridsagegames.com)
1 point by panic on May 2, 2017 | past
Procedural Map Generation (gridsagegames.com)
1 point by tosh on Nov 5, 2016 | past
RexPaint: a powerful and user-friendly ASCII art editor (gridsagegames.com)
2 points by fitzwatermellow on May 6, 2016 | past
Generating and Populating Caves in a Roguelike Game (gridsagegames.com)
68 points by jsnell on March 27, 2016 | past | 2 comments
Releasing a Commercial ASCII Roguelike, a Post-Mortem (gridsagegames.com)
95 points by jarcane on June 30, 2015 | past | 47 comments
Fonts in Roguelikes (2014) (gridsagegames.com)
8 points by ethicszen on Sept 24, 2014 | past

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