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SVG Viewer – View, edit, and optimize SVGs (svgviewer.dev)
500 points by microflash 13 days ago | hide | past | favorite | 76 comments





Another web-based SVG tool I use regularly is https://jakearchibald.github.io/svgomg/, an extremely configurable optimizer.

I regularly find myself using https://yqnn.github.io/svg-path-editor/ - I wish Inkscape were that intuitive when handling the innards of <path>s, letting you convert between absolute/relative values and so on

I use the same tool a lot for the exact same reason. Really wish the 'mainstream' desktop SVG editors had this level of control of path data.

> I use the same tool a lot for the exact same reason. Really wish the 'mainstream' desktop SVG editors had this level of control of path data.

Inkscape is open source, file a feature request?


Ah and it shows the grid and snaps to it, this is really great!

I'll add one of my favorite SVG tools... a tool to crop SVGs. Sometimes the SVG has a wide border around it or something funky that makes dealing with centering it difficult. This tool just crops it to the visible elements:

https://svgcrop.com/


Very handy, thank you. I'm always having to do this manually for icons.

Thanks, bookmarked. Have needed this in past but fixed manually.

Does is translate the element or actually redraw it?

It calculates the minimal bounding box that encompasses all visible elements within the SVG and crops.


I'm not really sure what use case this solves.

I use this tool to prepare collections of SVG symbols: https://daveknispel.github.io/svg2use/

You might also find Boxy SVG useful as it has built-in support for symbol-based icon sprites: https://boxy-svg.com/#demo-symbols


Surprised this is being discussed here. It's worth noting that SVGOMG runs SVGO 3.0.0 while the latest version is 3.2.0 (so run SVGO locally for the latest optimizations), but I understand that once https://github.com/svg/svgo/pull/1943 is merged Jake will release an updated version of SVGOMG.

Yes, that is permanently open when I am working with SVGs.

I've had this one in my bookmaeks as well for more than 5 years :)

Worth noting it deems itself "SVGOs missing GUI" (and does a splendid job at that). If one needs to batch process files or sth like that, svgo's CLI is still there.

Props to Jake Archibald!


Didn’t expect this to blow up on Hacker News on the weekend! We’re a small company based out of Vancouver, BC that creates software tools (https://www.checkersoftware.ca/).

Thanks for posting it and thank you all for your kind words.

Let me know if you have any questions!


Are you planning to keep this webapp ad supported, or will there be a premium "pro" version with additional features in the (near) future?

Congrats! It's really cool.

In most of the examples, there's many paths with long sequences of numbers, so it's not obvious which path corresponds to which shape in the image.

I wonder if you could make it temporarily change the color or outline of a path when the cursor is on its code in the editor? (and similarly for text selections)


I actually tried to implement this exact feature about a year ago, but gave up after a day of working on it because it seemed too difficult. Given this feedback, it might be worth trying again. Thank you!

Excuse my ignorance as I'm not a react dev, but what's the use-case of exporting an svg into react?

Why would a react dev use the react export feature over inlining an svg?


Not the person you're replying to - but in my experience, it can be easier to put the SVG in a component by itself to make changes to it wherever it may be used by just navigating to the path of the SVG itself rather than digging up the actual component it's used in.

There are very minor differences between what's a valid SVG and what's valid JSX, and web apps like this one will often offer to translate those fields for you as well as add the rest of the "component stuff" to make it copy-pastable.


Presumably, it would let you dynamically update the SVG the same way that React lets you dynamically update HTML. As simple examples, imagine an SVG clock or some map-based data visualization.

Thank you! I use this tool all the time when working with icons.

Wow! I just fiddled with it a little bit and it seems very useful for when I finally decide to tackle the small problems[1] that I encounter with the SVG's that I use. The UI is easy to understand and it gives clear feedback on changes. I definitely bookmarked this.

[1] The problems that I had with some SVG's is that they seemed to stretch the page wide while loading (in a flash) and then finally settling on their intended size after a split second. I remember that I searched for solutions and fiddled with viewbox, widht and height, but to no avail (they were in the hundreds of pixels). What can I do to mitigate this initial 'stretch'?


The flash of unstyled SVG can be fixed by setting explicit view box (the "viewBox" attribute) and viewport (the "width" and "height" attributes): https://www.sarasoueidan.com/blog/svg-style-inheritance-and-...

Thanks! I saved your reply and I'm going to look into it.

I’d be curious to see if you could convert svg to another format on the fly faster than the browser does. From my layman perspective that behavior sounds like initializing a bitmap to a max size and then parsing the svg into it.

I don't know about any bitmaps in my code, but I definitely should look into it, as it feels like it should be solvable, especially with SVGs. I opted for SVGs so I could give my icons the user-selected background color with CSS.

maybe something like: your canvas is set to an initial size and then a smaller SVG is drawn inside it. When that's saved for display the resulting .png isn't the same size as the canvas so the browser moves things around a little?

What would happen if you started your SVG output by drawing a canvas-dimensioned border?


Thanks! I saved your reply and I'm going to try your idea.

Really nice tool. It has a lot in one place. Normally I use phpStorm and that does not have SVGOMG style optimisation things but the code prettifiers work.

This could do with some better examples to start editing with, using different primitives than just path. A grid would be nice too.

Examples, a search icon is a 'circle' and a 'line' with a 'viewbox' to get right, if you place the origin in the centre of the circle then you don't need x and y values, just a radius. In this way a silly level of optimisation can be made.

A typical search icon will have hundreds of points defined with 'NASA numbers' (six decimal places) and that mashed into a path. Really you just need a circle defined in integers, not Adobe Illustrator exported nonsense.

SVG is an artistic medium and I really like it. However, artists don't see it that way and neither do developers. Hence most SVGs are not really in the spirit of what is possible. It is more than just a file format.


SVGs are just so powerful. Last week there was a problem with a parallax transparent image with a filter: drop-shadow looking awful on mac safari and ios. Solution was to create an outline of the image in an SVG and use an svg filter with feGaussianBlur for a drop shadow. I feel like I'm only scratching the surface on what's possible with them. I've been using svgomg for my optimizations, but this looks to have quite a bit more useful features.

> I feel like I'm only scratching the surface on what's possible with them.

I started down a Qt/QML desktop frontend path that led into wondering how much of it I could do with just a SVG imagemap-style setup.

Getting Jupyter up and running with a connection to data and SVG tools was an illuminating experience.


I don't think it's logistically or politically possible, but I really wish DWG, DXF and DGN would be replaced by SVG. That 2D drawings for the AEC industry are unusable by the majority of programs is absurd.

I use Inkscape. And if I miss something then it is Xara Xtreme or the former free version vor linux

But what does it mean to optimize an SVG?


To remove the extra info. Inkscape adds a lot of stuff. For example export a simple SVG from Figma and open it in Inkscape, then save and compare.

It does, when you save. Under export, there is also a "Plain SVG" option which excludes the xmlns:inkscape and xmlns:sodipodi namespaces and therefore eliminates quite a bit.

I love this site, I’ve used it countless times. So useful and super quick to see results and just understand weird svg elements

Thank you to the dev


This is great. There should be more and better tools for SVGs. Thank you for making this.

I paid $10 for BoxySVG a couple of years ago on Mac and it's been a solid little tool.

https://boxy-svg.com/


They seem to have gone the Subscription Model. I thought, for $10, I'd buy and keep it as I need them a few times a year. I still love Monodraw for being that tool I bought, kept it, use it a few times, but rarely and happy with it.

A +1 for Boxy as a "quick'n'dirty" SVG tweaker / light editor.

This is my favorite resource / tool for messing with SVGs. I've looked around a lot and I can't find better. Thank you to the creator.

I was generating some SVGs from text last week and thus editor just refused to paarse the generated content. However this viewer worked just fine: https://codebeautify.org/svg-viewer

I find myself reaching for this pretty often.

Love little tools like this it fits the spirit of HN perfectly.


Neat!

There's a slightly more optimal way to encode SVGs as data URI: https://yoksel.github.io/url-encoder/


Excellent. I love that the link takes you straight to the editor, browser keeps the history, clear design, a joy to use. Made me click around just to see who did it so I can applaud a job well done.

I’ve been using SVGs in my robot mapping software and it’s amazing how powerful they are. I design them using css custom properties (variables) so that I can style icon colours, borders, etc. at runtime.

All right, now we have to hear about your robot mapping software

Proprietary so I unfortunately can’t show, but I develop a Web-GIS for lidar mapping of warehouse environments, annotating the space for driving rules (urban planning / Sim City), and real-time site monitoring/issue fixing (like an RTS strategy game) for >10k robots worldwide.

Damn that sounds like a dream gig! Thanks for sharing

Excellent --

The library of SVGs on the left is a great feature in itself. I wish a couple of sites like this become super popular so that all of us can both contribute and utilize great vector art.


Can this be self-hosted?

We don’t currently have a self-hosted solution, but if you have a specific need, you can contact us at https://www.svgviewer.dev/contact and we’ll see what we can do.

I'm not the owner of SVG Viewer, so I can't answer this definitively. I can't find any mention of self-hosting.

I don’t think there would be anything to host, it’s probably just a static front end app. (On phone so can’t verify.)

From the terms of service: “You agree not to reproduce, duplicate, copy, sell, resell or exploit any portion of the Service, use of the Service, or access to the Service without SVGViewer's express written permission.” (https://www.svgviewer.dev/terms)

Apart from that, they let you store and share SVGs on their servers, so it’s not purely client-side.


Good thing this doesn't apply to fair use, which allows you to have an offline copy for yourself (assuming it isn't for commercial purposes, and you can make your own offline copy).

Even if it were a plain HTML page, or a simple, single-file Javascript web app, that could either be hosted on a remote server that you don't control (as this is), or can be downloaded and hosted on your own computer or server allowing you to modify it.

And although that sort of thing would mean you can just download it straight from where it's being hosted from a technical point of view (for things where there isn't any backend or hidden logic in code at all) there's still the legal question as shown in logic8's comment.


I didn’t mean it’s a bad question, I just assumed they thought there was a server process involved. But yeah you can self-host a static JS app easily, or put it on GitHub Pages or whatever, if you’re worried about it going offline.

Doesn't "optimize"

I was expecting the optimization feature to rewrite the SVG to be smaller (less kb).

All the optimize button did was remove whitespace & cartridge returns.


It also reduces the precision of numbers. Not sure what else.

Here's another handy tool that I use: https://squoosh.app/

Not sure if this is a bug or not but the zoom feature seems to go infinitely on the canvas, kinda funny and should be kept in maybe.

I'm using it for quite a while, it's really awesome

this is amazing and very useful tool. was looking for something like this, thank you!

You can probably use ChatGPT to generate SVGs from a description of what you want. Like stable diffusion for simple vector graphics. Maybe even animations.

Haven’t yet done it myself and can’t verify right now, but I wouldn’t be surprised if it worked well to brainstorm a favicon or some other symbol.


ChatGPT does not have the strong understanding of the connection between ideas and 2D/3D space to draw anything with SVG. It’s limitations in this regard are quite apparent, I don’t think it could even draw a smiley face.


Won’t help for tweaking a logo for an app or adjusting a diagram for a presentation. AI generated images do not have direct control. It’s like trying to do tech support with an elderly relative over the phone.

or you could just use a program you learn once, which works anytime, anywhere, for free.

ill choose the one that i cant get vendor locked out of, or that gives me a different result tomorrow than it does today.


I have done it, generating a circle with symbols around it, it took a surprising amount of work to get what I wanted.

Works well enough for simple shapes, but there's already such a huge amount of free resources (iconbuddy.app) and for paid, I just use a subscription to vectorstock and Illustrator. I don't ever find the need to use ChatGPT. I use ChatGPT for doing stuff like setting up complex gradient animations or filters in SVGs and that works quite well.



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