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One way to see if words are synonyms is to apply them to compound terms. In this case, "bullshit artist" is something that "rubbish artist" isn't.


"No copyright infringement intended" means "I have no idea what copyright is". Altogether a dumb thing to put on a resume.


Unreadable on mobile (pre text or something preventing reflow). And no byline or date, so completely useless. Fuck off basically.


Fuck off? There's no need to be so rude.

In the future, use ihackernews.com. It provides a mobile friendly link to stories using viewtext.org. The viewtext.org link for this story (http://viewtext.org/article?url=http://www.cockeyed.com/pers...) works perfectly on my phone.


Outside of the parent's bad attitude, he does have a good point. No timestamp on the article makes it hard for me to place the story in context.

It is one of my pet peeves when I come across some morsel of information online but I can't evaluate if it is still applicable because there is no timestamp anywhere.


That's a pet peeve of mine, also. There's usually a date, but often not near the top and/or not in a standard format. Then there are these sites that use relative times, e.g., 0 minutes ago, or 865 days ago ...

In the current case, there is a timestamp of sorts at the bottom of the page: "Updated December 27, 2012 Copyright 2012 Cockeyed.com".

Here is blog owner's About page, last updated January 27, 2012: http://www.cockeyed.com/personal/about.html.


Is there some form of timestamp which is better than the full date at the bottom of the page?


Personally I find it useful when it says it was an hour ago, or a day ago, or 3 days ago etc up to a week. Then the date is what I want.


Yes. And it also helps if it's near the top of the post, as opposed to being buried in a signature or something.

Bottom of the page would be OK, too, if people always put it there. But they don't.

Consistent date placement promotes efficient search engine result scanning (Google's date constraints are highly imperfect).


I upvoted the article just because of your ignorant comment.


iPhone? Hit the 'Reader' button in the URL bar. Anything else? Get the Readability or 'Instapaper Text' bookmarklet installed.

Then quit posting your personal problems here.


Article looks just fine on iOS, no Reader necessary.


Readability is your friend.


Thanks for telling us about your favorite hobby, how many you have played, where it fits in your personal spectrum, that it has been around for many years, and giving us some titles!

But, what is a German-style board game?


German-style board game is a term that refers to specific game mechanics. The reference to Germany stems from the success of the "The Settlers" board game. In contrast to well known American games, like Risk or Monopoly, the game ends with all players still in the game and it introduces mechanics where players have to interact (trade) with each other to advance.

The Settlers obviously isn't the first game with those mechanics. Magic the Gathering and others might have been available a lot earlier. Still, The Settlers made these gaming principles popular to the broad masses. Interestingly, the German gaming market became huge mostly through the influence of this game as well.


> Monopoly, the game ends with all players still in the game and it introduces mechanics where players have to interact (trade) with each other to advance

This is needed in Monopoly, too. Unfortunately the meta-game is such that most people play the game the way they played when they were 9, and can't handle things like declining to purchase something in order to start a bidding war for a property two other players want. If Monopoly were freshly introduced, clever strategies of what to trade would develop. (I recently won a game with no color monopolies, just the railroads.)

I understand the ire some game fanatics feel at Monopoly, and some of it is deserved. It is using "technology" almost a century old and should do more to accelerate the end of game. But a lot of the problems with Monopoly are because people don't play by the rules, or they expect the game to suck and so it sucks.


German style board games are so named because of the influence of a few designers in Germany, and because of the popularity of some games in Europe.

Luck is reduced. Planning and skill is increased. They can be short fun easy to learn games for a wide age range (Carcassonne; Bohnanza), or they can be harder more in depth games that take longer to play (Le Havre).

Usually there's an element of competing against the game itself, not just against other players. Usually they avoid player elimination (unlike monopoly).

Ticket to Ride is a great game. You have some destination cards. You draw train cards. You use the train cards with your train counters to build routes (for points) on the destination cards. Routes consist of a bunch of shorter routes, and these are limited so other players can claim them. The luck comes in drawing good destination cards, and what train cards come up. You can try to cobble other players by claiming their routes, but you really need to claim your routes. (This isn't a great description. See Board game geek for better.)

Carcassonne is a 'simple' "draw a tile, place a tile" game. You need to build towns or farms or roads, while stopping your opponent doing the same.

Monopoly gets harsh treatment among some people. I tend to agree. If you play it properly (with all the auctions, and with the intent to drive other people out of the game) it's okay, but vicious.


Sort of unrelated: but Ticket to Ride is a great example of how well German-style board games can translate to tablets.

You can either play with friends as pass-and-play, or with bots. Different maps are in-app payments.

We've killed time on some long train rides in Germany with it: http://www.daysofwonder.com/online/en/t2r/ipad/

Update: seems you could also play it between iPads online. We only have one iOS device so haven't tried.


Works well on an iPhone too. My friends and I played it a lot on the trains while travelling through Germany.


I saw the iPhone version, but I think board games really benefit from the larger screen sizes that tablets have.


I think you rather classified "modern" board games, not "german style".

On the other hand, do you know a modern non-german board game?


There are quite a few. From the top of my head: Pandemic. Even non-European is not unheard of. For example my all-time favorite: Robo Rally (http://en.wikipedia.org/wiki/RoboRally)


Space Alert is another interesting one: http://boardgamegeek.com/boardgame/38453/space-alert

Sort of cross-over between Pandemic and Robo Rally... you play and win/lose as a team like in Pandemic, but much of the mechanics is "programming" your actions like in Robo Rally.


RoboRally is one of my all-time favorite games. The only down sides are that it can take a long time to play and finding the original expansions can be difficult and expensive (sadly they haven't been completely reprinted yet).

Fun fact, the inventor of RoboRally, Richard Garfield, was asked to create a game that was more portable and he came up with Magic the Gathering.


Betrayal at House on the Hill (Avalon Hill) comes to mind as one we play often.


Games Workshop - Space Hulk.


http://en.wikipedia.org/wiki/German-style_board_game

As mentioned in the article, and here in the comments, the term "Eurogame" is often used to describe them:

http://boardgamegeek.com/wiki/page/Eurogame

(That term, in fact, redirects to the Wikipedia page above.)

Also, FYI, in contrast to Eurogames, there's a style of game colloquially known as "Ameritrash", which you can read about here:

http://boardgamegeek.com/wiki/page/Ameritrash


"Simply put, Eurogames tend to focus on streamlined, well-balanced play, with a mimimal theme and more abstracted game mechanics, while Ameritrash focuses more on theme and dramatic gameplay." -- http://boardgamegeek.com/wiki/page/Ameritrash

Sounds like a reasonable definition.


While not really a part of definition, eurogames tend to have fewer but well thought out pieces, cards or mechanics. Often a great deal of depth comes from fairly simple rules (like Dominion or Tigris&Euphrates). In contrast, ameritrash games tend to have lots and lots of cards and dice rolls which are often poorly balanced. Examples are Arkham Horror and Bang!

Another common trait is that eurogames tend to have less interaction and feel more like a race (Dominion, Seasons) than an elimination game. It has good sides - it's harder to gang up on the leader, making him lose for arbitrary reasons. In games with high interaction kingmaker syndrome can pop up - you no longer have a chance to win, but you can determine who gets knocked down to 2nd spot. On the other hand, sometimes it feels like you can play without looking at your opponents. Some games manage to strike a balance. Cyclades has a rule which makes it almost impossible to eliminate another player, AND it allows a badly damaged player to steal a victory. This is because the first player to own 2 Metropolis wins, but they exist on the board and can be conquered, not just built.


As a german the question is rather what is not a german-style board game? I hardly know any board games not designed and produced in germany. Even the rest of the world seems to play mostly german board games. Like germany has a monopoly on board games (which is ironic as Monopoly is a popular non-german board game).


> As a german the question is rather what is not a german-style board game?

http://boardgamegeek.com/wiki/page/Ameritrash



Funkenschlag (Power Grid) is a typical German board game, and great fun. It is well-balanced, and contains map-control, auctions, and resource management: http://boardgamegeek.com/boardgame/2651/power-grid


On iPad: how do I get this in the google cache??


The link to the original content on FT would be easier: http://www.ft.com/intl/cms/s/2/1aab09a4-8fb2-11df-8df0-00144...


Step 1: make site readable on android


And what about the implied warranty and fitness for purpose?


-- Everytime you open a sat-nav you click off on terms of use, precisely saying there is no such idea you speak of...


That part's always seemed a bit curious to me, though IANAL, so maybe they can get away with it. Can you really simultaneously: 1) advertise a product as being fit for a particular purpose; and then 2) disclaim any responsibility for making it fit for that purpose?

If it were labeled something like, "novelty product, not to be used for actual navigation", I could see that, but GPS manufacturers position their systems as ones you should actually use for navigation.


If it were labeled something like, "novelty product, not to be used for actual navigation"

-- This is a great point.

I'd almost prefer this to having to click the damn button/s evertime. =D It would also reduce the dissapointment when finding out how crap many (even expensive) maps are in the field. I know know to cross reference (especially topo's), pick the best ones, and cary a spare to diversify just in case.

Perhaps a lawyer will chime in, but on the technical point: its pretty common for people selling product X to limit their exposure to $=price of X (max). So this technique (a limitation of liability resulting from <use> of the product beyond replacement) is fairly common. I don't think magellan wants to get sued when your galleon of gold bullion gets lost at sea...etc. That kind of thing.


That is exactly what makers of new not-yet-illegal drugs ("bath salts") do, put a "not for human consumption" label on it, that way they don't have to be worried about FDA at all.

GPS navigation devices and software could be marketed "geography teaching tools" or something like that "not for navigation"


In many countries there are strict quality requirements for teaching tools too, so it will be safer to mark maps as art and write that any resemblance to real places/organisations is purely coincidental.


Legally speaking (student, IANAL), product safety and advertising are separate areas of legislation. Advertising doesn't do much to the deal you enter into when you buy something, whereas the papers you sign are usually taken at close to face value.


Not in Australia. If you buy a product, then open it and the terms of service are in the pack, then that's called a shrink wrap agreement. You can get a refund. Same principle with apps I would think. Of course, getting a refund from the App Store...


"Obviously" ... How?


I've written more about not charging by the hour on HN than any other subject other than password hashes. Charge by the day.


What am I supposed to do?


"Neat" is not a headline



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