I don't have much insight into spark but I've been using Dataflow/beam for ETL. Been a pretty good experience. follows the style of spinning up compute to process as needed then shutdown.
I might be mistaken but from my college chemistry I believe this is referring to VSEPR theory. Where electron pairs around a nucleus will push against each other to maximize the distance between other pairs in spherical space. So two electron pairs would be separated by 180° (line) and 3 by 120° (3 lines on same plane), 4 by 120° (tetrahedron) and so on.
So if it's 140° then something else is pushing against them as it should never be 140°.
Someone more knowledgeable correct me if I'm mistaken.
Loadout weapon drag window can get permanently stuck on the screen, requiring a refresh. See here https://i.imgur.com/cL4x2Vk.png
Steps to reproduce: Go to Edit Blueprint Window. Start dragging a window. Press backspace to go back to the game field. The window is now permanently stuck.
Thank you for reporting this! I say this with no sarcasm: I think this is a completely unique bug.
Also, it's better that I get reports than not, but if you've got any future bug reports or feature suggestions, there is an in-game bug reporter that you can use via the button at the upper right of most screens in the game.
I believe one came out recently, I saw it on GitHub a few days ago. It mainly did landscape and searched for similar images then combined them to form a new one. It also supported image manipulation, eg turning a brown square purse into a green rounded one. I'll see if I can find it and edit the link in.