Can anyone recommend me some good game development books for someone who wants to create "small" games as a hobby? By "small" I mean that my goal is to be able to create games for ocasions like the GitHub Game Off, or some small indie games
There's a book here that looks good - published by Packt - http://www.packtpub.com/game-jam-survival-guide/book ... its by Christer Kaitila, a game developer with 17-years experience.
I don't think its got any technical information. I haven't read it myself, but these headings from the table of contents look like good advice...
Jesse Schell's "the art of game design". It will give you a solid understanding of what game design is and how you can do it. Also, it's a very good read, which doesn't hurt when you're trying to learn something.
I disagree strongly with the advice consisting of: "start hacking and see what happens". For any kind of product design, starting something without any kind of direction is the surest way to go nowhere.
How easy is it to get a blue card compared to the old way of getting a work visa for germany? Would you say this is something companies are not going to worry anymore when hiring?
you also have to somehow manage the lifecycle of your views, cleaning up after their event bindings and such. See this stackoverflow question[1] for more about this.
Thoughtbot wrote a lib that they bundled up as a gem that does this for you called Backbone Support. It's an easy way to get started, but you'll likely want to tweak it later :)
this is complete text of 1st edition, written for scala 2.7. Probably about 1/4 of the text is unchanged between editions, maybe less, but will give you good feel for writing style, depth of coverage.
You should set DEBUG to false in your Django settings file for production. I got a 404 from [1] (probably you are tweaking some stuff?) and can see all your URL patterns...