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Can anyone recommend me some good game development books for someone who wants to create "small" games as a hobby? By "small" I mean that my goal is to be able to create games for ocasions like the GitHub Game Off, or some small indie games


There's a book here that looks good - published by Packt - http://www.packtpub.com/game-jam-survival-guide/book ... its by Christer Kaitila, a game developer with 17-years experience. I don't think its got any technical information. I haven't read it myself, but these headings from the table of contents look like good advice...

- Go with what you know

- Don't try a new language

- Don't worry about making it beautiful!

- Keep It Simple, Stupid!

- No-art (rectangles) gameplay proof-of-concept

- Heinous hacks and ugly code are A-OK.


Jesse Schell's "the art of game design". It will give you a solid understanding of what game design is and how you can do it. Also, it's a very good read, which doesn't hurt when you're trying to learn something.

I disagree strongly with the advice consisting of: "start hacking and see what happens". For any kind of product design, starting something without any kind of direction is the surest way to go nowhere.


Books? Just pick a framework and start hacking.


Just go through tutorials, e.g. ,on pygame.org


you can read the story about how he started working with valve on this post: http://blogs.valvesoftware.com/economics/it-all-began-with-a...


How easy is it to get a blue card compared to the old way of getting a work visa for germany? Would you say this is something companies are not going to worry anymore when hiring?


> .. how the browser rendering engine works,

since you mentioned, could anyone point me in the direction of good resources for learning exactly this?


I have enjoyed reading through this resource http://taligarsiel.com/Projects/howbrowserswork1.htm


you also have to somehow manage the lifecycle of your views, cleaning up after their event bindings and such. See this stackoverflow question[1] for more about this.

[1]: http://stackoverflow.com/questions/7379263/disposing-of-view...


Thoughtbot wrote a lib that they bundled up as a gem that does this for you called Backbone Support. It's an easy way to get started, but you'll likely want to tweak it later :)

https://github.com/thoughtbot/backbone-support


there IS a video for this, although it appears to be a slightly different version: http://asyncjs.com/largescale/


Which book? Could you edit in a link? Thanks!



this is complete text of 1st edition, written for scala 2.7. Probably about 1/4 of the text is unchanged between editions, maybe less, but will give you good feel for writing style, depth of coverage.

http://www.artima.com/pins1ed/

The 2nd edition is an excellent learning and language survey resource. Also, the books' index is superb.


You should set DEBUG to false in your Django settings file for production. I got a 404 from [1] (probably you are tweaking some stuff?) and can see all your URL patterns...

[1]: http://www.hackershelf.com/login/guidelines.htm


Hey. Yeah, was still doing some tweaks, but I've fixed it now. Thank you!


Agreed. How about making it also a two column structure and give more prominence to the book cover / image?


Really nice, although if I type for example "omellete" (notice the typo) instead of "omelette" it gives me an HTTP500..


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