> There was a bone-chilling moment when my (very young) kids were playing with toys together and when asked what they were doing, they responded with "role-playing."
If this was bone-chilling, I have some bad news: there's a whole genre of "role-playing games" that have been around for decades.
This isn't about role-playing games, it's about the specific term and act of role-playing-- and kids barely out of diapers describing it as such. It used to be the domain of therapists, then pedophiles.
My point was that they were way too young to know what D&D even was, and is a product marketed to boys (up until 5E anyway). Mine were still playing with dolls at the time.
> My point was that they were way too young to know what D&D even was, and is a product marketed to boys (up until 5E anyway).
D&D started marketing to women and girls before AD&D/1e, actually, but more to the point, “role-playing” as a term for make-believe play in which one assumes fictional/alternative roles, a usage radiating out to general use fairly directly from both entertainment (CRPG/TTRPG) and therapeutic and educational use of the term.
The idea that “pedophiles” are involved i is such a bizarre (but totally 2020’s, where “pedophiles are the explanation for everything unfamiliar or different from my childhood” seems to be a common and actively propagandized belief) take.
> D&D started marketing to women and girls before AD&D/1e, actually
They didn't do a good job of it; modern feminism has a lot to say about the misogyny of the entire franchise. But that's not my fight.
I'm assuming you're defensive as a fan of the genre. I'm coming at this from the investigative/law enforcement side.
You don't have to dig very far in any online enticement/runaway case before you discover something like:
> Both the teen and the Hunter Fox account made frequent references to the online furry community — a group of people who roleplay as anthropomorphized animal characters.
"Role playing" is a common denominator in these cases so frequently it's on most lists of grooming red flags published by every credible international child safety organization, and for good reason. Of all the setups they could use, of all the euphemisms they could use, predators opt to use verbiage this specific like they're all following the same script.
You may not want to discuss the idea of having sex with me (or have any sort of sexual discussion), but if we frame the conversation as roleplay, we can still explore sexual topics-- because it's not actually you and me talking, right? It's just our characters.
It's ChatGPT jailbreaking, done to humans. The disassociation lowers your guard and facilitates activities that you otherwise would not have allowed. Get kids to agree to roleplay, get them to normalize saying and doing shit they're uncomfortable with, and you can gradually push the boundaries to get them to do more things they're not comfortable with. The process is laughably identical.
I like RPGs myself, so I'm not panning them or trying to imply all role-players are pedophiles or trying to instigate the next Satanic Panic, only making the argument that role-playing is frequently abused as a social engineering technique against children (who are generally receptive to "games"). I don't like it any more than you do, but it is what it is.
They didn't do a good job of representing women, at all; they did (for something coming out of the 1970s wargaming community) a phenomenal, awesome, unmatched, beyond anyone’s wildest dreams (especially anyone at TSR) job of marketing to women, and that’s even before (and largely why) they actually started to try.
> modern feminism has a lot to say about the misogyny of the entire franchise.
Sure, though I am not sure how that’s at all germane to the discussion.
> I'm assuming you're defensive as a fan of the genre
You are, of course, free to make any assumptions you’d like.
> You don't have to dig very far in any online enticement/runaway case before you discover something like:
> Both the teen and the Hunter Fox account made frequent references to the online furry community — a group of people who roleplay as anthropomorphized animal characters.
If you “something like” extremely broadly, so it encompasses all kinds of exclusionary subcultures, including fundamentalist religious groups, then true. If you mean it a narrow enough sense that the word “roleplaying” is at all germane, then, you aren’t paying enough attention or are doing it through media that is painting you a highly-selectively filtered picture.
> "Role playing" is a common denominator in these cases so frequently it's on most lists of grooming red flags published by every credible international child safety organization, and for good reason
This is true only in the same sense that “conversation" or ”joking” or “accident” is on those lists for good reason. That is, in the portion of the list of warning signs that describes the sexualization of the relationship, common examples of how the groomer will do this include things like “sexual jokes”, “sexual conversation/roleplay”, “accidentally exposing the child to sexual/pornographic images”, etc.
Neither “conversation, “roleplaying", or “accidents” (either as concepts or words that might be used by a child) are the problem.
> I like RPGs myself, so I'm not panning them or trying to imply all role-players are pedophiles or trying to instigate the next Satanic Panic,
And yet you are taking these exactly as out of context as would be consistent with that.
are you using NetworkManager? I'm using i3 so I use nmtui and I absolutely hate it. I much prefer iwctl, but that's not one of the supported options unfortunately...
The main issues are just difficulty connecting to networks. When connected it usually works fine, sometimes DNS will randomly fail though.
I used to use Chrome for Google stuff, but recently I found the Multi-Account Containers Firefox extension. Works really well for splitting up a work profile, accounts tied to your real identity, and casual web browsing.
It isn't even slightly racist. It isn't a comparison of morals between the H1B worker and U.S. citizen; the employer simply has more leverage over the H1B worker.
If this was bone-chilling, I have some bad news: there's a whole genre of "role-playing games" that have been around for decades.